Truco is the most popular card game in Brazil and Argentina, played by 2 teams of 2. Each player gets 3 cards and wins by taking 2 of 3 tricks. Bluffing is key — shouting 'Truco!' raises the stakes. First team to 12 points wins. Play free online at BoardGame Battles.
📖 Rules — How to Play, Step by Step
- Truco is played with 40 cards (the deck without 8s, 9s and 10s), by 2 or 4 players in teams.
- Each player gets 3 cards. The team that wins 2 of the 3 tricks wins the round.
- Normal card strength, weakest to strongest: 4, 5, 6, 7, Q, J, K, A, 2, 3.
- The 'vira' is a card turned face up. The next card in the order becomes the manilha, and the four manilhas outrank everything else that round.
- Among the manilhas, suit decides: clubs (the zap) is strongest, then hearts, spades and diamonds.
- Calling truco raises the round from 1 point to 3. The other team can accept, run (conceding the point), or raise further — six, nine, twelve.
- The first team to 12 points wins the match.
💡 3 Tips to Win
- The manilha order is: 4♣, 7♥, A♠, 7♦ — memorize it before your first game
- Hold your strongest manilha for the last trick whenever possible
- Bluff boldly on the first trick — it sets the psychological tone for the round
♟️ Advanced Strategy
Truco isn't a game of good cards, it's a game of information and nerve. The card you hold matters less than the card your opponent believes you hold — which is why a weak hand played with conviction beats a strong hand played timidly.
The first trick is where the round is decided. Winning it earns you the right to drive: you can now call truco from a position of strength, and your opponent has to decide whether to believe you with no information at all. That's why playing your middle card first is usually better than burning a manilha.
Calling truco on a bad hand works — but not always, and not against everyone. It works against players who run; against players who accept everything, it's charity. Watch who runs and who pays, and adjust: against someone who never runs, only call truco when you actually have the hand.
In pairs, the discard tells the story. Letting your partner take the trick when he holds the stronger card, rather than burning your manilha alongside him, is what separates a real team from two people sitting at the same table.
There's a truco play almost nobody uses and it's devastating: calling truco on the third trick with the round tied 1-1, holding the weakest card on the table. At that point your opponent knows a single card settles everything — and the pressure of losing 3 points to a misread makes a great many people run from a winning hand.
Count the manilhas. There are exactly four per round, and the vira tells you which. If two are gone and you hold one, only one remains in play — and if your opponent has played passively so far, they probably don't have it. That count turns truco from a gamble into arithmetic.
⚠️ Common Beginner Mistakes
- Burning your manilha on the first trick with no need to.
- Calling truco every round. It becomes predictable, and opponents simply start accepting.
- Running from a truco with a reasonable hand out of nerves — giving away 1 point repeatedly decides matches.
🕰️ History and Origin
Truco reached South America with the Spanish, descended from card games like the Valencian truque and the truc, played around the Mediterranean since the 15th century. It landed on the River Plate and spread from there — which is why Argentine, Uruguayan, Paraguayan and Brazilian truco are close relatives with stubbornly different rules.
Two main families settled in Brazil. Truco paulista uses the vira and variable manilhas, with the 4 of clubs as the zap. Truco mineiro uses fixed manilhas — the 7 of diamonds, ace of spades, 7 of hearts and 4 of clubs are always the strongest, with no vira at all.
🔀 Game Variants
Truco paulista
A face-up vira sets the round's manilha. Rounds worth 1, 3, 6, 9 and 12 points. The default here.
Truco mineiro
Fixed manilhas, no vira. The four strongest cards never change.
Argentine truco
Includes the 'envido' — a side bet on the points of same-suit cards, made before the truco call itself.
Blind truco
You play the first trick without looking at your own cards. Pure bluff.
🌐 How It Works Online
Truco at BoardGame Battles follows the paulista rules: vira, variable manilhas, the club zap and a race to 12 points. Available for 2 players or 4 in partnerships.
The truco AI is the one that surprises people, because it bluffs. It doesn't call truco only on strong hands: it calls on weak ones, runs from reasonable ones and accepts when you least expect it — which is exactly what a human does. Play it like a predictable bot and you'll lose.
📔 Glossary
- Manilha
- The card following the vira in the order. The strongest card of the round.
- Zap
- The manilha of clubs — the strongest card in truco.
- Vira
- The face-up card that determines which rank becomes the manilha.
- Trick (vaza)
- Each of the three card contests within a round.
- Running
- Declining a truco call and conceding the points that were at stake before it.
❓ Frequently Asked Questions
How do you play Truco online?
Visit boardgamebattles.app, select Truco, and join a game. Each player gets 3 cards and plays 3 tricks. Win 2 of 3 tricks to score. Shout 'Truco!' to raise the stakes. No download required.
Is Truco free to play online?
Yes! Truco on BoardGame Battles is 100% free. Play unlimited games against AI or real players in real-time multiplayer.
What are the strongest cards in Truco?
In Brazilian Truco the card hierarchy (strongest first) is: 4♣ (Zap), 7♦ (Espadilha), A♠ (Espadão), 7♥ (Copas) — then 3, 2, A, K, J, Q, 7, 6, 5, 4 in descending order.
What does shouting 'Truco!' mean?
Shouting 'Truco!' is a challenge to raise the round's point value from 1 to 3. The opponent can accept (play continues worth 3), fold (lose 1 point), or counter with 'Retruco!' (raising to 6 points).
What is the difference between Truco Paulista and Mineiro?
Truco Paulista goes to 12 points and has the 'mão de 11' rule (when a team reaches 11 points, cards are revealed before play). Truco Mineiro goes to 12 points with the 'mão de ferro' rule (at 11-11, no team can fold).
How do you win at Truco?
Win by being the first team to reach 12 points (or 15 in some variants). Win rounds by taking 2 of the 3 tricks. Use bluffing wisely — shouting Truco with weak cards can make opponents fold and give you free points.